Augments swtor. Biochems access to reusables is still super valuable too. Augments swtor

 
 Biochems access to reusables is still super valuable tooAugments swtor 250 Techs, almost 3 OEM/RPM each week

1. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. 1. The recpies for augments come from Critical hits on missions, I think both slicing and underworld trading give them. Players who want the best-of-the-best will want to work on min-maxing their gear, and getting the best stat distribution they can. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. 0 release, but they are a part of our 10-year celebration plans. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. The dedicated guide contains tips for all roles in both PvE and PvP. Rank 6 augments require level 17 and a MK-2 slot. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). 4. Posted July 29, 2019. Each point of strength gives . Rank 6 augments require level 17 and a MK-2 slot. com forum post by Bant that you can use to figure out your gear. SWTOR Armstech Crafting Guide. 1a. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 6k. Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. e. Augments round out your stats so you can hit those min/max numbers like 110% accuracy, 7. SWTOR 7. Have gear that has a aug slot. 2 bil. Your Starship is home base for you and your crew. However, they have created serious issues with gear balancing. 3 PvP Sorcerer Corruption Class Guide; 7. maybe. Is one better than the other or is it just personal choice?Find the station to use. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. because new augments would give you even more stats, maybe to reach. - For solo stuff, probably. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. You can always put the slots in your gear and fill them with cheap augments if you feel it makes much of a difference. I've hear speculation that they will be. I was using single target calculations to determine the Optimal Stats. You also have a 30k price to add the augment kit to the gear. Where surge is the surge bonus to an ability. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. Posted March 12, 2020. Between power and willpower, willpower is still the better augment, for now. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. Caitlin Sullivan Kelly, Lead Writer. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. hi all, I see new augments have hit the market. If more PvP-related information gets revealed, I’ll update this article. Drag your augment to the new slot and click apply. 8k. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Conquest. Its no surprise that in the live version of the game, augments, especially the 77 augments are extremely expensive. UPDATE March 2, 2021: The game will no longer freeze when changing the. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. In short, the augmentation kit has nothing to do with the normal modification process. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Pre-mades will get bored no longer having seals to club. Main hands will have critical. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. 20 per point, bonus healing by 0. Augment slots are added to your gear using a augmentation kit and a augmentation station. Then you'll craft the augments, which can also crit and give you doubles. 2. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. 2500 2418 7426 0. Reflex or Overkill augments? By Chazcon January 29, 2014 in Combat Styles. Most players already have their gear augmented, but yeah some don’t I guess. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. WARNING: when turning in gear for. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. 0 Recommended Gear Chart. This type of progression is not new to the game; however, 7. Grade 4: Level 32-40: 240-300. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. 0, suitable for players who seek to improve their performance! It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. Augments are mainly to fix holes in stats. SWTOR Cybertech Crafting Guide. As soon as it is fixed, 3 things will happen. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Shadows generally focus more on Shield and Absorption. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Martok73 • 6 mo. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. Now they add more to the list of improvements and rebalancing of how you can get your. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Additionally, try to run an Advanced Proficient Kyrprax Stim (Yellow Stim) for. If the mission is yellow, and it crits, you will get a blue box (most cases), and/or a Purple or Blue augment. - slicing provide the blue / purple materials. DPS will have 2 pieces with alacrity. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. To craft an Augmentation kit you will need 10 kit. ShareWhat has changed is that when you go to insert such an item into a piece of gear it goes in without prompting you to confirm. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. Game Update 7. Gold Augments and a Brush with Pay-to-win Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. So anyway, here's how it goes:Introduction to SWTOR 7. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. As far as what it does for the companion, the formulas are simple: Bonus Health = Presence * 5. Unlike most other gear in the game, the main, and often only, way to obtain augments is through crafting – so you can either craft them yourself, have a friend craft, or buy them from another player who has crafted them on the GTN, the player run market. UPDATED (04/20/2017) - Using 5. Legacy of the Sith Expansion FAQ. I have been told to DE gear in order to obtain schematics for augments, as we are now capable of crafting augments, however I have had no luck, I have run multiple runs of underworld missions for all levels, still found none. 1, these mods are not “the best in the game”. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. ago. . com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. However, I probably wont rely on them and I certainly wont be mass producing them. Ive tried bringing the prices down low, but people really only want the purple ones. YamSwtor •. The game update is titled “Chains in the Dark” and will introduce a new daily area on Ord Mantell, a GTN revamp, gearing changes, lightning and shadow tech improvements, and new dyes and coloring options available in the Cartel Market! Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. 0 launches this 'holiday season'. hilts, barrels, relics, earpieces, implants and augments. So for eg. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Get the mk-10 augment kits. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and Defense augments. You can get to maximum pvp gear and be fully competitive in a short time without spending any money. Individual Pieces. Star Wars The Old Republic Menu Toggle. I should have known better but I forgot to remove a gold augment from a tactical prior to an upgrade on Tuesday. . 0 Legacy of the Sith BioWare renamed the Advanced Classes into Combat Styles. 0 BioWare is introducing a new term “Combat Styles”, which will replace the traditional class-specific disciplines. Right now you can try the new Feast of Prosperity event,. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Posted April 17, 2013. The augments I had not equipped (not in gear) were disabled, but I remember freely swapping around my level 75 endgame sets for when I wanted to use a different set bonus, etc. , 100% normal speed less 15% Alacrity). Updated for 7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Almost everyone should get this tier of. The required OEM-37 and RPM-13 to create a CM-1337 has been reduced to 5 OEM-37 and 5 RPM-13 (down from 7 OEM-37 and 14 RPM-13). Think of it like any socket-able in other games. non-sync: stim + 5 augments + initiative r18 + initiative r19. 1. The guide features an introduction to the class, gearing. Individual Pieces. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. Updated July 1, 2023. Unforuntely they are also ridiculously expensive and difficult to craft. Reputation vendors (mostly dyes) Command Crates (gear and item modifications) Reverse engineering (mostly only modifications pulled from purple gear found in command crates, not the modifications that drop by themselves) Here’s how to get the best solo gear in SWTOR as of 7. Over a full set of gear's worth of augments, main stat will get you 50. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. 0 EndGame. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. 2 - Make not end game players participate in End game Content so they can get the new shiny things. You can learn more about Augments in SWTOR 7. Right-click on the modification station and drop the piece of gear on the window that appears. The vertical progression has always been the. So for eg. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. For example, a. 1. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. All-road, crossover, gravel, monster-cross, road-plus, supple tires, steel frames, vintage bikes, hybrids, commuting, bike touring, bikepacking, fatbiking, single-speeds, fixies, Frankenbikes with ragbag parts and specs, etc. . I was wondering what peoples opinions on how the cost of the new augs will change in the coming winter update. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Some of your purple ones will bring around 80k sometimes. It says it has a 20% success chance, so statistically I should have the recipe by now. To view the exact numbers for your class, search online for “swtor optimal stats 5. You won't lose augments on weapons or armor if you use the same pieces and put the new. 13-15% Alacrity is fine for all Dps classes in PvE. If you purchase an augment slot and use it at a mod station to augment a piece of armor, you'll be giving it an extra modification slot, augments. The dedicated guide contains tips for all roles in both PvE and PvP. 1. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. Best method is just to RE the assembly components. The vertical progression has always been the same and the. 8k. Alacrity augments are an augment item modification and focus primarily on the Alacrity Rating attribute with a secondary focus on Endurance. Complete Concentration Sentinel Guide for SWTOR Update 6. Players without Augmented Operations gear will not be viable. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). Exact amount will vary slightly, though not a whole lot). 1 is currently set to release on. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. 3 GCD. Augments and Augmentation Kits are still craftable, and able to be used on all 7. As the Republic scrambles to defend this key territory at the edge of. Just keep Q'ing for those augment missions (highest possible) and remember you still have a chance to get a 340 epic. This guide gets updated when BioWare introduces any changes that affect. mackfeesh • 2 yr. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. Almost everyone should get this tier of. Star Wars RPG. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. The base components for your crafted items. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. Pricing of augments. #darthvader #victoriaBC #. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. -. - slicing provide the blue / purple materials. MilesTeg_cy. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Recommended Posts. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. Alacrity. An augment is an item modification and can be applied to an augment slot. - With Conquest rewards plus guild reward more. You need 110% accuracy and not just 100% because bosses have a 10%. 0 will offer players new experiences and ways to obtain gear. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. The SWTOR Legacy of the Sith 7. Almost everyone should get this tier of. Posted December 5, 2015. there are two ways to get an Augment into an item: Crit or Kit. Alan Copeland, UX Director. While near launch bolster wasn't working right and augments were only working if the augment stat didn't match the pieces stat. 250 Techs, almost 3 OEM/RPM each week. 0 gear. My apologies to the healers. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. Tanking for pve. Support. ) Yes, I remembered those days lolol, came back. - That way the crits should bless you with an additional augment. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. This was supposed to be part of 7. The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. . Galactic Seasons Guide and Rewards – Season 5, 2023. This guide is tuned towards PVE, but I will also include tips for PVP. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Individual Pieces. Two Legendary Implants, which costs Tech Fragments. 225K subscribers in the swtor community. Gearing in SWTOR involves the following stats: Mastery: Increases bonus damage by 0. Tanking for pve. Crafting Endgame Gear. Use the pull down window at the bottom and choose augment slot 6 and click apply. SWTOR Artifice Crafting Guide. 0 will offer players new experiences and ways to obtain gear. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. Actually they said. and people who are just doing 15k dps with 336s and purple augs wouldn't. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. ago. As soon as it is fixed, 3 things will happen. 0 coins. Since many abilities have crit and. Armormech is simply the crafting of cunning and aim armor. The MK1 through MK5 enables up to a particular level, while the MK6 does any. Biochem is the only crafting skill that gets you something you can't otherwise have, but even that is only to save money. For level 70 content, 228 augments provide more tertiary stat points than the 276 blue augments and almost as much as the 286 purple augments. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. Augment schematics come from Slicing missions. As you can see some augments would go to mastery. 3 this slot will be of the same level/craft rank (1-6) as the item. Immortal’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Members. Due to this, I’m going to recommend that instead of taking up Underworld Trading, you should pick up Slicing and Scavenging. This screenshot is of my gear build for my Vengeance Juggernaut running mostly blue 276 augments with almost exactly 110% accuracy and a little extra Alacrity as will be explained in this guide. . Edited December 14, 2019 by JediQuaker. While Underworld Trading materials are necessary for making level 50 gear, you also need to. Has anyone actually done it?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Almost everyone should get this tier of. I was just wondering if there are other custom weapons that can be created aside from custom-built vibro sword and elegant modified light sabers. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. I don't think augments have ever gone as high as main gear, or at least not recently. 2. 186 full gear and a couple of 192 pieces, should I wait to get b. The dedicated guide contains tips for all roles in both PvE and PvP. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. The same goes for armour except that hilt/barrel is replaced with an armouring piece. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. I love SWTOR but I really dislike the decision to put this augment into the game. 1. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. Posted July 27, 2012. These stations allow you to add and remove augments from your gear. 227K subscribers in the swtor community. Let Us Remove MK-11 Augment Kits from Gear. The best way to make money off of this crew skill is by selling things that people want at max level. April 6, 2022. Your goal is to obtain the best possible gear for your needs. Your friend was right, it just might take a few tries (though not like it used to be, only a 20% chance pre 4. Synthweaving, Armormech and Armstech are the crew skill sources for these. Critical is what you dump points into after hitting your thresholds in the other two. 1a. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. 4. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 1 is coming soon! With Game Update 7. Individual Pieces. You can utilise three tiers of augments depending on your budget. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. In 5. Individual Pieces. 0 EndGame Gear Calculator for Level 75. Purple 286 augments (Advanced [Type] Augment 74 + Augmentation Kit MK-11) are one step lower, however, they are incredibly expensive,. In short, the augmentation kit has nothing to do with the normal modification process. SWTOR. Stat Priority. 3. This guide will tell you how to start and complete the SWTOR Flashpoint, Boarding Party, in any difficulty mode, what achievements you can unlock. The last few days on DM I'm selling them on GTN around 500k apiece, but you might get an even higher price for them. 0 from the dedicated guide. Share More sharing options. for 11th level slot comp. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. Almost everyone should get this tier of. The upgrade destroyed the augment and there was no way to buy back/refund the copy of the vendored item. Posted January 29, 2016. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. Almost everyone should get this tier of. Both the new pvp and pve tier sets are not BIS because they lack them. 5 seconds which means you can only attack an enemy every 1. - armstech makes the presence, endurance, defense, power augments. So if you plan on crafting your own augments, using synth or. 0”. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. The rather prohibitive cost is for using the kit, not the slot. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. Earpiece: Sha’tek Quick Savant Device MK-19 (Alacrity) Implants: 2 x Sha’tek Adept Package MK-19 (Crit) Enhancements: 3 x Nimble R-18; 1 x Nimble R-12; 3 x Adept R-14; Augments: 11 x. Bearing those things in mind: 1) +power or +willpower aug. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Changes to Augment Slots in Patch 1. 0 Rage Juggernaut PvE Guide (DPS) for beginners. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. Any of those can craft the augment kits needed to add a slot. If a piece of gear does not have an augment slot, then you have to install one using a. To add an augment slot to an item now will require you to use the Item. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. I came across an article a few months back which demonstrated how (on the author's server at least) MK-9 kits were selling on the GTN for less than the total costs of all components involved (from crafting to REing for the components and the missions for the. and people who are just doing 15k dps with 336s and purple augs wouldn't. This. Almost everyone should get this tier of. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. I believe you could correct this by allowing users a discounted price on an augment slot if an item already has a slot.